Patch 5.2 PTR Notes

Hey guys,

Sorry that this post is up a day late, I was without my laptop yesterday so I couldn’t put anything up. So the big news at the moment is that Patch 5.2 has been announced and it will be on the PTR in January.

There are a few different Monk changes, a new raid, new world bosses and much more. So let’s have a look at the Monk changes.


New Level-60 Talent: Ring of Peace

Ring of Peace forms an 8 yard sanctuary around the target for 8 seconds, causing all enemies in the area of effect to be silenced and disarmed.

New Windwalker and Brewmaster ability added at level 30: Nimble Brew. Nimble Brew removes all stun, fear, and root effects, and reduces the duration of those effects if they are re-applied by 60% for 6 seconds. It has a 2-minute cooldown.

Chi Wave now does 100% more damage and healing, and no longer costs Chi, but now has a 15-second cooldown.

Zen Sphere now has a limit of 2 (was 1), now detonates when either the recipient reaches 35% health or the Zen Sphere is dispelled, and no longer costs Chi.

Chi Burst now does 100% more damage and healing, no longer costs Chi, and now has a 30-second cooldown.

Path of Blossoms has been removed.

Deadly Reach has been removed.

Paralysis is now a physical, non-magical effect, and can no longer be dispelled, grounded or reflected, and its base range has been increased to 20 yards.

Tiger’s Lust and Touch of Karma no longer have a Chi cost.

Tiger’s Lust can no longer be used on targets that have other temporary speed increases active.

Charging Ox Wave now has a 30-second cooldown (was 60 seconds).

Dampen Harm can now be used while stunned, and its cooldown will now begin when used, not when the effect ends.

Healing Elixirs now heals the Monk for 15% of maximum health (was 10%).

Chi Torpedo now deals 15% more damage.

Healing Spheres now have a duration of 1 minute. Healing Spheres generated by Mastery: Gift of the Serpent now have a duration of 30 seconds.


Mastery: Elusive Brawler now provides 25% more Stagger per Mastery rating.

We get a new ability as a baseline Brewmaster (and Windwalker) called Nimble Brew. Nimble Brew removes all stun, fear and root effects, and then reduces the duration of those effects if they get re-applied to you by 60% with a 2 minute cooldown. PvPers rejoice, this is a break mechanic for us, something that we don’t have yet. I have been chained stunned/feared/rooted during PvP and it sucks.

We have a new talent that replaces Deadly Reach (Paralysis has a 20 yard range base and cannot be dispelled, grounded or reflected) called Ring of Peace. This is a AoE disarm and silence, I’m not too sure of the cooldown for it at the moment, but it looks like it will be a really cool ability to use in PVP.

The change to our Tier 2 talents (They no longer cost Chi) means that we don’t need as much Haste as a Brewmaster, as we will only be using our Chi for Blackout Kick, Guard and Purifying Brew. So Chi Wave, Chi Burst and Zen Sphere will likely be abilities that we use on cooldown now, because our Shuffle uptime and Guard uptime will not be affected.

Dampen Harm can now be used while we are stunned. While this is a nice change, I’m not too sure how useful it will be. I don’t think there are many instances where you would want to use Dampen Harm while stunned because the next hit will hit you for 20% of your health (Maybe Unseen Strike from Bladelord Tayak).

One of the main changes for Brewmasters is that our Mastery has been buffed (By a small amount) to increase our Stagger by 25% per point of Mastery. This means that 1200 Mastery rating will increase our Stagger by 1.25%. This isn’t a huge increase, but I think that Mastery will be something that we will be stacking in the near future.

Let me explain.

With the changes to Monks in patch 5.2 there are 3 abilities that we will be using Chi on. These abilities are Blackout Kick, Guard and Purifying Brew. Depending on the fight, and how often you like to use Purifying Brew there will be a “cap” on your Haste. Effectively, once you generate enough Chi to keep Shuffle and Guard at 100% uptime and have enough Chi to use Purifying Brew as often as you need too, Haste loses its benefit to our mitigation.

At this point Critical Strike Rating will become much better and Mastery Rating will be much better. Critical Strikes generating Elusive Brew is fairly random, and very powerful (35% dodge with 2 piece tier bonus at the moment), but Mastery mitigation (as long as you have the Chi to Purify) is a reliable increase to our survivability. As a tank I think that reliability is amazing (the main reason I like Jewelcrafting on my Monk). Being able to count on your stats, cooldowns and abilities (Healers too, I guess they play a part in keeping Tanks alive 😛 ) is much more important as a Tank.

Without these changes, I think that we will still hit a point where Haste becomes much worse than it is, but with the changes I think that it will happen much quicker than without.

So what do you guys think? Do you agree with me or disagree? What part of 5.2 are you most excited for? To be honest, I really like the look of the new raid so far, I can’t wait.


~ by matthewsmonk on December 29, 2012.

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