Patch 5.2 PTR part 1

Hey everyone,

 

Sorry that this is going up a day late, I was at a Warhammer Tournament (Yes, I play Warhammer) over the weekend, that combined with having 6 hours sleep since Friday morning made it almost impossible to get anything coherent down for a blog post. Have no fear though, I am not sleep deprived anymore, and ready for some Monk goodness.

Image from http://www.wowmonkguide.org/wow-monk/

With Patch 5.2 coming out fairly soon I’ve been looking at the PTR when it’s been working on my computer and jotted down some notes for all of the changes. Today we are going to look at all the general changes for the Monk class, and later on we’ll look at the Brewmaster and Windwalker changes specifically. Please note, that as with all PTR stuff, this information is not final and might change between now and release.

 

The first change is our new talent called Ring of Peace. This talent replaces Deadly Reach, so it is on the same tier as Leg Sweep and Charging Ox Wave. Ring of Peace is mainly a PvP talent, but there are probably some uses for it in PvE. Ring of Peace creates an 8 yard void zone (Think Anti-magic Zone) around a target, that moves with them. Any enemy within this area is disarmed and any damaging spell cast while in this area silences the caster for 3 seconds. Ring of Peace lasts for 8 seconds and has a 45 second cooldown. I’m not sure if the spell will cast before enemy casters get silenced, or it will stop the cast and then silence. However, this looks like a really strong PvP ability, especially if your team has a few stuns, which would reduce the usefulness of Leg Sweep and Charging Ox Wave.

 

Nimble Brew is a new ability that Brewmaster and Windwalker Monks get at level 30. Nimble Brew removes all stun, fear and root effects from you and reduces the duration of those effects if they are reapplied within 6 seconds by 60%. Nimble Brew has a 2 minute cooldown. This ability is a PvP trinket ++ breaking CC’s and then reducing how long CC will last on you.

 

Chi Wave and Chi Burst now do 100% more damage and healing and they no longer cost Chi. Chi Wave has a 15 second cooldown and Chi Burst has a 30 second cooldown. The removal of a Chi cost on these abilities means that we will be using them rotationally.

 

Zen Sphere now has a limit of 2 and detonates when the recipient reaches 35% health or it is dispelled. Zen Sphere costs no Chi. The change here makes me interested to see how it is for Tanking, as it will detonate when you drop health, and it is a HoT effect, it might make me change Chi Wave for it.

Enter the Monk

Path of Blossom has been removed, which doesn’t particularly mean much for me, it isn’t a spell that I really used.

 

Paralysis is now a physical, non-magical effect, so it can no longer be dispelled, grounded or reflected. Its range has been increased to 20 yards. It now lasts 30 seconds on NPCs and 4 seconds if used on a player, its duration is increased by 50% when used from behind the target. Paralysis is now much easier to use with the longer range, and cannot be stopped, making it much better for PvP.

 

Tiger’s Lust now costs no Chi and cannot be used on anyone that has another temporary speed increase on them like Stampeding Roar. This is more of a quality of Life change, as now you cannot waste Tiger’s Lust, and the reduced Chi cost means you don’t have to bank Chi for it. It also means it is easier to use in PvP.

 

Touch of Karma no longer has a Chi cost, which makes it much easier to use in both PvE and PvP.

 

Charging Ox Wave now has a 30 second cooldown down from 60 seconds, which means it might compete with Leg Sweep as a talent that will be chosen.

Pandaren_monk_pose

Dampen Harm can now be used while stunned, and its cooldown will begin when used, not when the effect ends. The main change here is the cooldown, while it is good to have an ability to use when stunned, it will still only reduce damage when you take 20% of your health in one hit. The change to its cooldown will mean you are able to use it more frequently in a fight then you are now.

 

Healing Elixirs now heal the Monk for 15% of maximum health, which might make it more attractive in some boss fights, but unless you have a good timer for it I’m not sure if it will be something that we see used.

 

Chi Torpedo now deals 15% more damage. Chi Torpedo isn’t a talent that I use, but it might make it better for PvP.

 

Healing Spheres now have duration of 1 minute.

 

So those are the main generic changes to Monks as a whole, you can have a look at the all the changes and the changes to the game and other classes here.

 

So what do you all think? Are these changes good or bad, how do you think they will change how we play as a Monk? Do you think that they are going to make the Monk class more balanced?

 

Let me know what you think by leaving a comment below this post, or by talking to me on Twitter at @matthews9292. You can also email me any questions you might have at monkdownunder@gmail.com

Advertisements

~ by matthewsmonk on February 18, 2013.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

 
The Monk Down Under

A blog about gaming and other things

Sunnier's Art of War

A blog for Brewmaster Monks

Zen Pilgrimage

A Monk's Journey

rikudou-wow

A blog for Brewmaster Monks

Spyker Monk in World of Warcraft

A blog for Brewmaster Monks

Journey of a Drunken Panda

A blog for Brewmaster Monks

%d bloggers like this: