Tank Guide Tuesday: Council of Elders

The history of the troll tribes — the Drakkari, the Farraki, the Amani, and the Gurubashi — is awash with millennia of betrayal and conflict, but the Zandalari’s promise of a new, unstoppable empire has finally united these disparate troll leaders.

Council of Elders

If you haven’t seen the Council of Elders encounter before you can check out the Fatboss guide for 10 man here.

 

Talents

The Talents that I recommend for this encounter are;

 

Tier 1 – Like most fights, this talent is up to you, I’m using Tiger’s Lust at the moment as I find it the most useful.

Tier 2 – For this tier I use Chi Wave instead of Zen Sphere or Chi Burst.

Tier 3 – I use Ascension for the quality of life improvement.

Tier 4 – If you are dealing with the Loa Spirits (which I don’t recommend) you could use Charging Ox Wave or Leg Sweep. As far as I know, Ring of Peace doesn’t work against Sul or Mar’li any more, but either of the 3 choices could work.

Tier 5 – For this tier I use Dampen Harm, as there is no really heavy Magic damage.

Tier 6 – I use Invoke Xuen for this tier, as you don’t have 3 or more mobs to make use of Rushing Jade Wind.

 

Glyphs

 

The Major Glyphs that I use for this fight are;

 

Glyph of Enduring Healing

Glyph of Fortifying Brew

Glyph of Zen Meditation

 

The Fight

 

This fight is a council fight, there are 4 bosses that you need to defeat to beat this encounter. They are;

Frost King Malakk

High Priestess Mar’li

Kazra’jin

Sul the Sandcrawler

 

This fights main mechanic revolves around the Spirit of Gara’jal, yes, Mogu’shan Vaults was just a set back. Gara’jal will possess one of the members of the council, which will cause them to gain Dark Energy, once they reach 100 Dark Energy they will inflict Shadow damage to every player in the raid until the possession stops. To remove the Spirit of Gara’jal, you must deal 25% of the council members total health while they are possessed.

 

Out of these bosses Kazra’jin cannot be tanked, and because of this we don’t really need to worry about him.

So lets go through the bosses and what they are able to do.

 

Frost King Malakk: Malakk does the melee damage during this fight, he hits fairly hard, especially during Frigid Assault. Frigid Assault is a buff that he casts on himself periodically, this causes his melee attacks to deal additional Frost damage and apply a stacking debuff on his target. Once this debuff gets to 15 stacks the target is stunned for 15 seconds. Malakk will also cast Biting Cold on a player which will deal Frost damage to them and all players within 4 yards.

When Malakk is possed he will cast Frostbite instead of Biting Cold, which will deal damage like Biting Cold, but it will be shared and reduced by up to 2 raid members within 4 yards.

 

High Priestess Mar’li: Mar’li casts Wrath of the Loa as her main source of damage. It deals Holy damage to a random raid member. This ability can, and should be interrupted. She will also summon a Blessed Loa Spirit which will move towards the boss with the lowest health. If they reach them, or are still alive after 20 seconds it will heal them for 10% of their damage. These adds can be stunned, rooted, snared etc.

When Mar’li is possessed her Wrath of the Loa spell deals Shadow damage instead of Holy, and her Blessed Loa Spirit changes to a Shadowed Loa Spirit. The Shadowed Loa Spirit will fixate on a player, if they reach the player, or are still alive after 20 seconds the player that they are fixated on will die.

 

Sul the Sandcrawler: Sul the Sandcrawler is also another caster. He will cast Sand Bolt at a random raid member, which will deal splash damage to all players within 5 yards of the target, this spell can and should be interrupted. Sul will also cast Quicksand, which will create a pool under a player which will deal damage every second and debuff players standing in it with a snare. Once this reaches 5 stacks the player will be rooted.

When Sul is possessed he will cast Sandstorm. This causes the quicksand pools to turn into Living Sand. These adds are tankable and when they die they will turn back into quicksand. If there are any adds still alive when Sul casts Sandstorm again they will be restored to full health and have their damage increased by 100%.

 

Kazra’jin: While Kazra’jin doesn’t need to be tanked, his abilities are still important for you to know. He will charge at a random player and knock back anyone within 5 yards of the spot where he lands.

When Kazra’jin is possessed he will cast Overload after he uses Reckless Charge. Overload stuns himself for 20 seconds and will reflect 25% of all damage that he takes as Nature damage.

As to the strategy for this fight on 10 man, Sul the Sandcrawler is generally considered to be the toughest to deal with when possessed. Due to this, it is wise to kill him before he gets possessed. To deal with this fight have one of your tanks pick up High Priestess Mar’li and the other one (preferably you) to pick up Sul the Sandcrawler and Frost King Malakk, mainly because of the damage that we can output, and our on call Dodge chance increase.

 

You should be attacking Sul at all times, interrupting Sand Bolt when you are able to and saving all stacks of Elusive Brew for when Malakk casts Frigid Assault. If you are in danger of getting to 15 stacks use Fortifying Brew to reduce the damage you will take. If you don’t have Elusive Brew up make sure you have Guard for it.

 

The majority of your DPS should be on the boss that is possessed by Gara’jal, and at least 1 DPS on Sul. For this strategy you should use Bloodlust at the start of the fight and have all of your DPS attacking Sul until the first possessed target reaches about 60% Dark Energy, depending on your raid teams DPS.

 

This fight starts to get easier the moment one of the bosses dies, however, if you aren’t careful about keeping the damage relatively even amongst the bosses one of them might have more then 25% health when the other 2 bosses die.

 

Brewmaster Tips:

The top tips that I have for this fight are;

  1. You cannot use Nimble Brew to break out of the stun from Frigid Assault unfortunately.
  2. Tiger’s Lust can be used to help people move from Quicksand.
  3. You can use Charging Ox Wave on the Blessed and Cursed Loa Spirits to help stun them.
  4. If Sul does get possessed you can use Dizzying Haze and Spinning Crane Kick to pick up the adds, however, coupled with the damage from Malakk and Sul you will need tank cooldowns and healer cooldowns.
  5. I don’t really have a 5th tip.

 

So that’s it from me today everyone, I hope that you have learned something from reading these. Do you have any tips for these fights as a Tank? Let me know through comments below this post. This is a bit of a new layout for these guides, so let me know what you think.

 

As always if you have any questions, suggestions or comment you can reply here, you can contact me on Twitter at @matthews9292 or you can email me at monkdownunder@gmail.com

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~ by matthewsmonk on May 7, 2013.

5 Responses to “Tank Guide Tuesday: Council of Elders”

  1. Thanks for the advice, we are hoping to start this fight this weekend, I’ll let you know how this goes. So you don’t recommend swapping the Frost King when your debuff stacks get high to maybe prevent that stunning?

    • You definitely can do that. My guild tends not to, but if you find that you don’t have a cooldown (Fortifying Brew) for the stun it is probably a good idea.

      If really just depends on how stressful it will be on the healers. We use a Warrior as the DPS that stays on Sul, so the cleave damage that goes out to Malakk is pretty good

  2. We ended up killing them our second night (first night we just got to them), so it went well. The way things got timed, I didn’t always have a good defensive cooldown available so while tanking Malaak the whole time, I just called out when I was about to get stunned. The other tank focused on Sul, and I helped with damaging Sul whenever I could to take him down first. He would then move the priestess into cleave range when she was overcharged then move her back after.

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