Patch 5.4 – The Sky is… Not Really Falling part 2

Item Changes

 

“Capacitive Primal Diamond, and Legendary melee cloaks (Fen-Yu, Fury of Xuen, and Gong-Lu, Strength of Xuen) now have a 40% reduced chance to activate its effects for characters that are in a tanking specialization.”

This change makes the DPS meta gem and Legendary cloak less desirable for us. However, I will probably still use them until I get to a point where I need the Tanking Cloak and Meta Gem, because even though the proc chances are reduced for Tanks, extra damage is still extra damage.

 

“Indomitable Primal Diamond’s effect now grants a 20% damage reduction to all damage taken (up from only physical damage), and its activation rate has been doubled.”

Like the change to the DPS Meta Gem, this change is to make the Tanking Meta Gem more useful for everyone by including Magical damage in the damage reduction and doubling the proc rate.

 

Tier Bonuses

 

“After Elusive Brew expires, the amount of damage you Stagger is increased by 6%. This effect lasts 1 sec per stack of Elusive Brew consumed.”

This change to the current Tier 15 2 piece bonus is to stop it being potentially better than the Tier 16 gear. This change will make it so that the Tier 16 gear will be better than the Tier 15 gear, even with the different set bonuses.

 

“When your Black Ox statue Guards another player, you also get a Guard for 8% of that amount.”

This is the 2 set bonus for Tier 16, Its nothing wonderful, but any extra damage reduction is always useful.

 

                “Purifying Brew also heals you for 15% of the amount of staggered damage cleared.”

This is the 4 set bonus for Tier 16. This bonus is actually fairly good, extra healing is always good. And it is easy to control because it’s tied to Purifying Brew. This bonus might make Mastery a better stat for us, because a large amount of Stagger damage means more healing from this bonus.

 

Monk Changes

 

Now we are going to look at the changes to the Monk class. This will be split into a few sections, Class Changes, Talent Changes and Glyph Changes. I will only be focusing on the Brewmaster changes, and not the Windwalker or Mistweaver changes.

 

Class Changes

 

                “Keg Smash now deals 18% less damage.”

This is a fairly self-explanatory, Keg Smash will now be doing less damage, but Brewmasters were doing a (probably too) large amount of damage during fights. As much as I enjoyed beating other raiders in my team for damage while I was tanking this is probably (although I say it with a heavy heart) for the best.

 

“Fixed a bug that caused the damage of some abilities for Brewmasters with Vengeance to scale incorrectly.”

This wasn’t something that I was aware of, but this doesn’t have a large impact on our class.

 

One more post after this, to try and cut down the size of each post.

Advertisements

~ by matthewsmonk on September 11, 2013.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

 
The Monk Down Under

A blog about gaming and other things

Sunnier's Art of War

A blog for Brewmaster Monks

Zen Pilgrimage

A Monk's Journey

rikudou-wow

A blog for Brewmaster Monks

Spyker Monk in World of Warcraft

A blog for Brewmaster Monks

Journey of a Drunken Panda

A blog for Brewmaster Monks

%d bloggers like this: