“Zen Sphere now deals 15% more healing and damage.”
This will make Zen Sphere a better choice when compared to Chi Wave and Chi Burst. It will probably be the talent I take for fights that have a high amount of tank damage.
“Chi Burst no longer requires a target. It now travels as a 40-yard line in front of the Monk.”
A quality of life change, We don’t have to target anything to use Chi Burst, so that means we can heal the raid stacked up behind the boss without switching targets.
“Chi Brew now restores 2 Chi, has a 45-second cooldown (down from 1.5 minutes), and generate stacks of Brew/Teas based on the Monk’s specialization.
Brewmaster: 5 stacks of Elusive Brew
Mistweaver: 2 stacks of Mana Tea
Windwalker: 2 stacks of Tigereye Brew”
So this change is one of the bigger Talent changes to come from in Patch 5.4 for us. Basically what it is doing is trying to make Chi Brew a more interesting choice for Monks in general, so instead of only giving Chi; Chi Brew gives us 5 stacks of Elusive Brew on a 45 second cooldown. While I don’t feel like this helps the talent at all for a normally geared Monk (Crit>Mastery), it might be more beneficial for a Monk running more Mastery then Crit, as more Elusive Brew stacks will reduce the damage that you take.
“Power Strikes will now activate from the following Chi generating abilities; Jab, Expel Harm, Spinning Crane Kick (when it hits at least 3 targets), Crackling Jade Lightning, and Soothing Mist.”
This change makes Power Strikes a much more useful Talent as a whole, giving you more chances to proc the extra Chi, especially in AoE situations as Spinning Crane Kick triggers it.
“Ring of Peace has a new visual effect that properly depicts its area-of-effect, and now disarms both enemies and those attacking allies within the Ring of Peace’s area-of-effect for 4 seconds (up from 3 seconds); the silence effect for casting spells remains unchanged at 3 seconds.”
A new visual for Ring of Peace (which you can find here), and a change to how it works. For PvE this change doesn’t affect how we use it and I don’t have enough experience in PvP to make a statement about it.
“Healing Elixirs will no longer activate if the Monk is already at full health, and activate automatically when the Monk has less than 35% of their maximum health.”
This change makes Healing Elixirs a much more useful talent as a whole, not being used when you are at full health, and will automatically be activated when you drop to low health as a tank. This gives us good healing when we hit 35% health with this and Expel Harm.
“Invoke Xuen, the White Tiger now has a pet control bar for Xuen, and the talent is no longer on global cooldown for all Monk specializations.
Brewmaster Monks now gain Vengeance when Xuen takes damage.”
This is a huge quality of life change for us, allowing us to stop Xuen from auto-taunting when you summon him through the pet control bar. As well, we will now gain Vengeance from any damage Xuen takes, which will be helpful for add fights (like Dark Animus).
“Rushing Jade Wind has been redesigned and replaces Spinning Crane Kick.
Rushing Jade Wind: The Monk summons a whirling tornado around them, dealing damage to nearby enemies (heals nearby allies for Mistweavers). Rushing Jade Wind has the same costs, Chi generation, and periodic rate as Spinning Crane kick, but, deals 80% of the periodic damage or healing, lasts 6 seconds, is instant, and not channelled.”
This is another big change, say goodbye to the ranged pull Rushing Jade Wind and hello to the Spinning Crane Kick on steroids Rushing Jade Wind. While Rushing Jade Wind is active, you can use all your other abilities, and will generate Chi when you are hit by 3 targets.
There are a few Glyphs that are being removed/replaced and some that are being added, most of the changes are good ones, however there is one that I am not a fan of, but I’ll explain later.
“Glyph of Afterlife now increases the chance to summon a Healing Sphere by 100% (up from 25% chance).”
This glyph change isn’t a Brewmaster one so you don’t have to really worry about it.
“Glyph of Crackling Jade Lightning has been replaced with Glyph of Nimble Brew.
Glyph of Nimble Brew causes Nimble Brew to heal the Monk when it clears a root, stun, fear, or horror effect.”
This is a good glyph, we get a free heal whenever we use Nimble Brew and the Glyph of Crackling Jade Lightning isn’t one that I have ever used.
“Glyph of Expel Harm has been replaced with Glyph of Rapid Rolling.
Glyph of Rapid Rolling makes the next Roll or Chi Torpedo go farther after using a Roll or Chi Torpedo.”
The new glyph is cool, you Roll further when you roll for a second time, and the glyph that it is replacing wasn’t one that I really used while raiding.
“Glyph of Retreat has been replaced with Glyph of Fortuitous Spheres.
Glyph of Fortuitous Spheres causes a healing sphere to be summoned near the Monk at no cost when their health falls below 25%. This effect cannot occur more than once every 30 seconds.”
This is the change that I am the most annoyed (If you can call it that) at. The new glyph is helpful because like Expel Harm and Healing Elixirs it is death prevention. However, the glyph that it is replacing is one that I really like having. I’ve been able to use it successfully when my co-tank can’t hold aggro, for example Heroic Jin’rokh.
“Glyph of Stoneskin has been replaced with Glyph of Detox.
Glyph of Detox causes Detox to heal the target when it successfully removes a harmful effect.”
The Glyph of Stoneskin is a useful one, for bleed effects which happen every once in a while, but the new glyph is very useful. You can heal other people when you cleanse them of any poison or disease, which can help out the healers.
“Glyph of Uplift has been replaced by Glyph of Targeted Expulsion.
Glyph of Targeted Expulsion allows Expel Harm to be used on other players.”
“Glyph of Targeted Expulsion now causes Expel Harm to heal for 50% as much when used on other targets.”
The Glyph of Uplift isn’t one that we ever used, but the new Glyph of Targeted Expulsion is potentially a useful one. We can use Expel Harm to heal someone else, for 50% of its normal value. There might be a use for it in the Immerseus fight, to heal the Contaminated Puddles.
“Glyph of Transcendence now reduces the cooldown of Transcendence: Transfer by 5 seconds (used to increase the range by 10 yards).”
I honestly think that this is a much more useful Glyph with the cooldown reduction instead of the increased range. The range on Transcendence isn’t great to being with, and the extra 10 yards doesn’t help it much.
So thats it from me everyone. I hope that this has helped you, and I hope you have a great time with the Siege of Orgrimmar.